﻿using PBMessage;
using UnityEngine;
using System.Collections;

public class BattleManager{
	public SC_EnterReadyRoom MatchBattleReadyInfo;
	public SC_SyncReadyRoomState ReadyRoomStateInfo;
	public void Init()
	{
		MatchBattleReadyInfo = new SC_EnterReadyRoom();
		ReadyRoomStateInfo = new SC_SyncReadyRoomState();
	}
}
